![]() All the 's you see in the armor lists indicate that a change was applied so all the armor values behind the belong to the past and previous patch versions. If you look at Magic damage, first it was 100%, so a Guardian would take normal damage from it, but with heavy armor, it only takes 20% or 1/5th of the damage dealt, making it survive 5 times longer than a normal Guardian, so if you are only facing units dealing magic damage (happens very rarely, unless you're vs Silverthorn archers alone), you practically have 5 normal guardians all in 1. Let's have a look at a Guardian's Heavy Armor:Īs you can see, if you compare this armor list to the normal one, that a lot of the values are a lot lower. Most armor values are halfed, but some are divided by 5, making that unit very resistant. Heavy Armor: A lot of units in this game can get Heavy Armor as an upgrade, which greatly improves a units armor. So if a unit deals uruk damage, and it doesn't have a replacement damage type (damagefx), it'll turn to default. A sidenote, default is for all non-specified damage types so if a weapon doesn't have a damage type or a damagefx type (Extra damage type, replaces the normal damage type if that isn't listed), the damage type will be default. If you want to know what units deal what sort of damage type, you'll have to use Weapon.ini which I will talk about later on. A simple formula for how to calculate the damage taken is: Dt = Dd x (Av/100) So if your Guardian gets attacked by a hero who deals 200 damage per hit, the Guardian takes 400 damage, cause 200 x 2 = 400. A 200% armor value indicates that that unit takes twice as much damage from that damage type. ini files:Įach damage type is mentioned and how much damage is taken from that specific damage type in percentages. Here's how a Guardian's armor looks in the. Each armor type has a list of armor values under it, so say if you were looking for the stats of a Guardian, scroll down to the Dwarven Armor section and look for Guardian. Here is where all the armor's are listed, for normal heroes, Create-a-Heroes, units, structures and also neutral things. ini files are: Armor.ini Attributemodifier.ini Gamedata.ini Specialpower.ini and Weapon.ini ![]() First I'm gonna discuss the basic ones specifically and then I'm gonna talk about the unit specific. Ini files and a lot for each unit, structure and hero. Click on one to get a document viewed on the right side. On the left is a long list of files, each one contains specific info, whether it regards a general thing like armor, or a unit, like Guardians. Here's where you can download it: FinalBig Once installed, open the. To open them and have them view properly, you'll need to download Finalbig first. ini files: The ini files are in your BFME2 Folder, under the name ini.big. But for basic modding and just for looking stuff up, you only need to know the basics. Another thing is that it might take quite a while before you understand fully how they work, actually there are only a select few who know fully how they work. ini files and if you wanna play the normal game, you'll have to either reinstall the game, change everything back or wait for a patch to come. Always copy the correct one first, cause otherwise you can't play online due to different. This makes it easy to make mod's, which can be a lot of fun sometimes. ini files contain all the info for the game, if you change a value, this will be changed exactly the same in-game. You all must have heard someone talk about them at some point, and you may be wondering how they work, how you can open them, etc. This guide concerns the basic stuff you need to know about the.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |